s-world-ucs-simulator-v1

Book 7. S-World UCS™ (Universal Colonization Simulator)

Gosh, where do I start to summarise such a massive system… at the beginning I guess. S-World UCS™ started as the idea for Villa Mogul in 2003, a game not unlike Railway Tycoon that would feature my virtual tours as superior graphics.

The idea that the business was based on a real business was a hook, but the big idea was that winners of the game would be in line to win real franchise opportunities. So, it was the game that paid.

A full 9 years later, in August 2011, the first actual design was created as the first of the 10-point ‘Facebook Travel’ idea; to be followed as ‘S-World UCS,’ the last chapter of American Butterfly – The Theory of Every Business (the same chapter that lead to the ŔÉŚ equation, special projects, and quantum mechanics).

So, it’s a game that teaches how to use our systems and recruits those that do. But as we have heard, it’s also supposed to be a time machine! How does that work?

For that jump, we need to move to 2017 and Book 1. M-Systems and Chapter 3. The S-World UCS M-Systems (and if you can’t access it at that private link, you can on see it at Angel City 5 Movie Framework).

The time travel component is clearly illustrated in M-System 13. S-World UCS™ Voyagers and M-System 14. Angel Cities. Put simply, we create the future backwards from 2080 back to the present, and make sure we include all the things we want to happen in the design. This idea was founded in the summer of 2011 via a quote from Isaac Asimov that helped to define the network as a force for good.

“You may not predict what an individual may do, but you can put in motion things that will move the masses in a direction that is desired, thus shaping if not predicting the future.”

The logic is this, if by using S-World UCS™ the future is changed significantly, it’s a time machine! And that once the future is changed, looking back, so will our history change. Time travel from the school of quantum mechanics and Richard Feynman’s sum over histories.

S-World UCS ™ Simulation 3. MARS Resort 1

As well as teach, recruit, and attempt to write our future S-World UCS Simulates…

It’s all in the name ‘Universal Colonization Simulator.’ In truth, in 2012, when writing Chapter 8 of ‘The Theory of Every Business,’ I did not have big hopes for actually flying into space in my lifetime, as the closest habitable planet appeared to be light years away. But it was something I cared about, and in case we lost our planet, the only way to save our complexity was to get out there!

Then, in 2017, on reading Elon Musk by Ashlee Vance, it appeared Elon was dead set on creating a transport system to MARS. And so, I started a simulation to create a Grand Network there some 20 years in the future.

In tandem with S-World VSN™, providing a perfect 3-D rendition of the entire MARS Resort 1 development; the S-World UCS Simulation™ creates many games that combine into one massive game that simulates exactly what is going to happen, in all manner of unfortunate events.

Then, it creates a plan that allows for such occurrences and creates many growth scenarios. And with likely 20 years in which to make such simulations, by the time the first flight arrives (care of SpaceX), we will have an extremely developed and flexible strategy to make MARS Resort 1 the richest network in the galaxy, and certainly a viable project.

MARS Resort 1 is the maker of ŔÉŚ, and we can Śpin, Śpin, Śpin to excessive riches, making anyone who is lucky enough to get to MARS extremely rich. The general idea is to create a base, build it up, create industry, food, water, and eventually start to sell of 1 sq. km plots first created in S-World VSN™, then created for real. This will take a long time, but with no real limit on how much land one can grab, its financial potential is unparalleled.

S-World UCS ™

Simulation 4. The Lake Malawi Grand Network

If I had not made the MARS Resort 1 Simulation, the Lake Malawi Simulation would have still been created, but it would be nowhere near as powerful, as ŔÉŚ and the idea of selling of 1 sq. km fully developed plots originated from the MARS Simulation.

This 1 sq. km fully developed plots concept is now found in the Lake Malawi Grand Network as ‘Networks Cities,’ the biggest generator of Ŕevenue by far. However, note that the idea for ‘Network Cities’ dates back to 2011 and the first S-World UCS ™ simulation ‘New Sparta – City of Science.’

Moving back to 2018, both Books 2. Part 2. ‘A More Creative Capitalism’ and Book 3. ‘The GDP Game’ are created around S-World UCS™ Simulations.

In the Lake Malawi Grand Network, we see a completely different way of forecasting; intelligent use of ŔÉŚ and control over all the network via the TBS™ means we can create the economy founded in ‘Ťender’ companies that are guaranteed trade, and do not need to rely on the markets. Not that they will not benefit from standard trading, but in forecasting terms, that’s the cherry on top, and is not counted.

As of now (27th April 2018), I am focused on the completion of two extended chapters from ‘A More Creative Capitalism,’ which present both an S-World UCS™ ŔÉŚ Simulation from 2024 to 2039, and the mechanics of the Lake Malawi ‘Ťender’ companies.